We March as One
All We March as One Guides
A paint-your-army minimalist strategy game: build shapes into an army, paint it onto the battlefield, and grind through horde waves.
Start Here
We March as One Wiki: Game Overview
We March as One at a glance: release date, price, the seven shapes, the five modes, and what the 50-level campaign actually asks of you.
We March as One Beginner Guide
First-hour route for We March as One: which shapes to buy, how to paint a formation, when to march, and the mistakes that lose the early levels.
How to Play We March as One
Step by step through We March as One: the Setup palette, brush sizes, MARCH and HOLD, the upgrade tree, and how a battle pays out.
Units and Army
All Seven Shapes: Unit Roles Explained
Every unit type in We March as One explained: circles, squares, triangles, diamonds, pentagons, hexagons and rhombi, and where each belongs.
We March as One Unit Tier List
A campaign-focused tier list for every shape in We March as One, with the reasoning behind each placement and the levels where it changes.
Best Units in We March as One
The best unit for each job in We March as One: holding a line, breaking one, screening open ground, and holding a corridor, with picks by level type.
Army Composition and Shape Ratios
How to split a unit budget in We March as One: front, damage and filler ratios, mixed-shape templates, and how to adapt them to terrain.
The King: Crowning a Circle Commander
How to crown The King in We March as One, what his aura actually does, and where to place a 10x health circle so the buff reaches the whole army.
Battle Systems
Painting Troops: Brush, Coverage, Undo
How painting works in We March as One: brush sizes, coverage versus stacking, undo habits, and how to spend a unit budget without wasting bodies.
MARCH vs HOLD: When to Give Each Order
MARCH and HOLD change how every battle plays out. Here is when to advance, when to stand, and how each order reshapes your formation in We March as One.
Gold Economy: Earning and Spending
How gold works in We March as One: what pays out after a battle, how ratings boost income, and the spending order that keeps your army growing.
Upgrade Tree: What to Buy First
How the branching upgrade tree works in We March as One, what each tier costs, and the buy order that gives the biggest campaign advantage per gold.
Horde and Boss Waves: Surviving the Big Fights
How to survive the giant horde waves in We March as One: choke points, contact area, depth over width, and the boss levels that test your whole army.
Campaign
Campaign Walkthrough: All 50 Levels
A stage-by-stage walkthrough for the 50-level campaign in We March as One: what each act tests, where the difficulty spikes, and how to prepare.
City and Boss Levels: Breaking Fortifications
The five city levels in We March as One — 10, 20, 30, 40 and 50 — and the breach-and-hold approach that gets you through walled maps.
DECISIVE and HEROIC Ratings Explained
What the DECISIVE and HEROIC ratings mean in We March as One, how to earn them reliably, and which achievements depend on them.
Modes
Tactics Mode: Fixed-Army Puzzles
Tactics mode in We March as One removes recruiting and turns each battle into a placement puzzle. Here is how to read a board and solve it.
Command Mode: Real-Time Orders
Command mode adds real-time orders and battlefield powers to We March as One. Here is what changes, when to use each power, and how to win a Command battle.
Muster Mode: Drafting to a Budget
Muster mode in We March as One gives you a fixed budget and a draft instead of a permanent army. Here is how to spend it and what Full Muster requires.
Sandbox and Level Editor Guide
How Sandbox mode works in We March as One: the level editor, unlimited armies, the PERKS screen, and why it is the best place to test a formation.
