We March as One Achievements Guide

All 30 achievements in We March as One, with global unlock rates and the fastest route through the ones that actually take effort.

Last Updated: 2026-11-14

We March as One has 30 achievements. Most are progress markers you will trip over on the way to level 50, a handful are real projects, and a few are almost free if you know where to look.

The unlock percentages below are from Steam's global stats and are a useful map of the game's difficulty curve: they show exactly where the player base stops.

The branching upgrade tree where most achievement progress happens
The branching upgrade tree where most achievement progress happens

The achievements in one table

Achievement Requirement Global
The March Begins Win your first battle 96.2%
Fresh Recruits Unlock a second unit type 95.1%
Decisive Earn DECISIVE on any level 94.9%
Lessons Learned Lose a battle 94.8%
Heroic Earn HEROIC on any level 88.1%
First Steps Win level 5 84.2%
Mastered Hold DECISIVE and HEROIC on the same level 68.5%
Key to the City Win level 10 63.8%
Combined Arms Win a campaign battle with five or more unit types 49.9%
Sacked Earn DECISIVE on a city level 35.3%
Hundred Thousand Defeat 100,000 enemies outside Sandbox 32.7%
No Turning Back Win level 20 32.4%
Man-at-Arms DECISIVE and HEROIC on every level 1–10 24.6%
Studied Own half of the skill tree 18.7%
Over the Hill Win level 30 17.7%
Blank Canvas Start a battle in Sandbox 16.8%
The Long March Win level 40 10.7%
Knight DECISIVE and HEROIC on every level 11–20 10.2%
Full Roster Unlock every unit type 9.1%
A Million Shapes Defeat 1,000,000 enemies outside Sandbox 8.2%
Full Muster Unlock every unit and buy every army capacity upgrade 8.0%
Tactician Solve a Tactics board 7.9%
Every Last Leaf Own every upgrade in the skill tree 6.8%
Hands On Win a Command battle 6.5%
We March as One Win level 50 6.1%
One of a Kind Win level 10 or later with a single unit type 5.9%

Three achievements are not shown in the public list, which is why the table has 27 rows and the game claims 30. Hidden achievements do not show up in global stats until they are earned.

The free ones

Five achievements cost almost nothing:

  • The March Begins — win the first battle.
  • Fresh Recruits — unlock a second unit type, which happens early in the campaign.
  • Lessons Learned — lose a battle. You will get this whether you want it or not.
  • Blank Canvas — open Sandbox and start a battle.
  • Decisive / Heroic — one of each, on any level. Heroic is the only one that needs a little thought.

If you are missing any of these after an hour of play, you are doing something unusual.

The campaign ladder

The level-based achievements are the spine of the list:

Level 5 → First Steps Level 10 → Key to the City Level 20 → No Turning Back Level 30 → Over the Hill Level 40 → The Long March Level 50 → We March as One

The drop from 84% at level 5 to 6% at level 50 is the campaign's real difficulty curve. Most players stop somewhere in Act 2 or 3.

The rating projects

Three achievements require deliberate replaying:

  • Mastered — DECISIVE and HEROIC on the same level. Easiest on an early level you have outgrown: win it decisively with a big army, then replay it under-strength for HEROIC.
  • Man-at-Arms — the same, on every level from 1 to 10.
  • Knight — the same, on every level from 11 to 20.

Man-at-Arms and Knight are the two hardest "normal" achievements in the game, because they require twenty levels cleared twice at two different ratings. The DECISIVE and HEROIC guide→ covers the approach; the short version is that DECISIVE wants a surplus army and HEROIC wants a deficit one.

The grind achievements

Two achievements are pure accumulation:

  • Hundred Thousand — defeat 100,000 enemies outside Sandbox. This comes naturally over a full campaign; most players hit it in Act 3 or 4.
  • A Million Shapes — defeat 1,000,000 enemies. This is the long tail. It is reached by playing, not by farming a single level, and it is the last combat achievement most players finish.

Neither requires a specific strategy. They require time.

The completionist projects

Four achievements define 100% completion:

  • Full Roster — unlock every unit type.
  • Full Muster — unlock every unit and buy every army capacity upgrade.
  • Studied — own half the skill tree.
  • Every Last Leaf — own every upgrade in the skill tree.

These overlap: Full Roster and Full Muster come from the same spending, and Every Last Leaf implies Studied. The one to plan for is Every Last Leaf, because it requires finishing the entire upgrade tree, which competes with unit purchases for the same gold.

The mode achievements

Four achievements require playing modes other than Campaign:

  • Blank Canvas — start a Sandbox battle (free).
  • Tactician — solve a Tactics board. Around 8% of players, which makes it the rarest of the mode achievements after Hands On.
  • Hands On — win a Command battle.
  • One of a Kind — win level 10 or later with a single unit type. This one is a Campaign achievement in disguise: it requires a deliberately monochrome army.

One of a Kind is the rarest achievement in the list at under 6%, and it is also the most interesting: winning a mid-campaign level with one shape forces you to understand what that shape can and cannot do.

One of a Kind is easiest with circles

Circles are the only shape that can be crowned, and a crowned circle gives you a unit that can anchor a single-shape army. Pick a level 10 to 15 map with a choke point, paint only circles, crown one, and hold.

Official source: Steam global achievement stats ↗ — all percentages on this page are taken from Steam's public global stats for We March as One.

A completion order that works

  1. Play the campaign normally to level 50. This clears the level ladder, both grind achievements, and most of the tree.
  2. Mop up the freebies — Blank Canvas, Tactics, Command.
  3. Do Man-at-Arms and Knight after the campaign, with a large army for the DECISIVE passes and a stripped army for the HEROIC ones.
  4. Finish the tree for Every Last Leaf and Full Muster, replaying for gold as needed.
  5. Save One of a Kind for last, when you have the units and the map knowledge to make a single-shape army work.

That order avoids the classic mistake of chasing rating achievements early, when your army is too small to earn DECISIVE reliably.

Sources

FAQ

How many achievements are in We March as One?

Thirty. Twenty-seven appear in the public global stats list; three are hidden.

Which achievement is the hardest?

One of a Kind, at under 6%, requires winning a mid-campaign level with a single unit type. Every Last Leaf and Full Muster are longer projects but mechanically simpler.

How long does 100% take?

Players report around ten hours for full completion, including rating replays and the tree.

Do achievements unlock anything in game?

No. They are pure completion markers with no gameplay rewards.

Can I get achievements in Sandbox?

Only Blank Canvas. The enemy-defeat achievements explicitly exclude Sandbox, and Campaign achievements require Campaign battles.